3D Interactive Hero
blockheroHero section with hardware-accelerated 3D tilt perspective card, specular light glare, and multi-layer z-depth primitives.
Installation
$pnpm dlx shadcn-vue@latest add https://uipkge.dev/r/vue/hero-3d-tilt-interactive-canvas.json$npx shadcn-vue@latest add https://uipkge.dev/r/vue/hero-3d-tilt-interactive-canvas.json$yarn dlx shadcn-vue@latest add https://uipkge.dev/r/vue/hero-3d-tilt-interactive-canvas.json$bunx shadcn-vue@latest add https://uipkge.dev/r/vue/hero-3d-tilt-interactive-canvas.jsonNamed registry:
npx shadcn-vue@latest add @uipkge/hero-3d-tilt-interactive-canvasInstalls to:app/components/blocks/hero-3d-tilt-interactive-canvas/Variants
Loading interactive previews…
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Props
| Name | Type / Values | Default | Required |
|---|---|---|---|
title | string | 'Fluid 3D Spatial Architecture rendered in pure CSS.' | optional |
description | string | 'Experience zero-latency hardware-accelerated 3D perspect… | optional |
primaryActionLabel | string | 'Explore 3D Primitives' | optional |
secondaryActionLabel | string | 'Copy CSS Matrix Code' | optional |
class | string | — | optional |
npm dependencies
Files installed (2)
app/components/blocks/hero-3d-tilt-interactive-canvas/Hero3dTiltInteractiveCanvas.vue6.9 kB
<script setup lang="ts"> import { ref } from 'vue' import { ArrowRight, Code2, Cpu, Layers, MousePointerClick, Zap } from 'lucide-vue-next' import { Badge } from '@/components/ui/badge' import { Button } from '@/components/ui/button' import { cn } from '@/lib/utils' export interface Hero3dTiltInteractiveCanvasProps { title?: string description?: string primaryActionLabel?: string secondaryActionLabel?: string class?: string } const props = withDefaults(defineProps<Hero3dTiltInteractiveCanvasProps>(), { title: 'Fluid 3D Spatial Architecture rendered in pure CSS.', description: 'Experience zero-latency hardware-accelerated 3D perspective transforms with dynamic specular reflections and layered z-depth primitives.', primaryActionLabel: 'Explore 3D Primitives', secondaryActionLabel: 'Copy CSS Matrix Code', }) const cardRef = ref<HTMLDivElement | null>(null) const rotateX = ref(0) const rotateY = ref(0) const glareX = ref(50) const glareY = ref(50) const isHovering = ref(false) function handleMouseMove(e: MouseEvent) { if (!cardRef.value) return const rect = cardRef.value.getBoundingClientRect() const x = e.clientX - rect.left const y = e.clientY - rect.top const centerX = rect.width / 2 const centerY = rect.height / 2 // Limit max rotation to +/- 14 degrees rotateY.value = Number(((x - centerX) / (centerX / 14)).toFixed(2)) rotateX.value = Number((-(y - centerY) / (centerY / 14)).toFixed(2)) glareX.value = Number(((x / rect.width) * 100).toFixed(1)) glareY.value = Number(((y / rect.height) * 100).toFixed(1)) } function handleMouseEnter() { isHovering.value = true } function handleMouseLeave() { isHovering.value = false rotateX.value = 0 rotateY.value = 0 } </script> <template> <section data-slot="hero-3d-tilt-interactive-canvas" :class="cn('bg-background relative overflow-hidden py-16 sm:py-24', props.class)" > <div class="mx-auto max-w-7xl px-4 sm:px-6 lg:px-8"> <!-- Section Header --> <div class="mx-auto max-w-3xl space-y-4 text-center"> <a href="#3d-spatial" class="group border-border/80 bg-secondary/60 hover:bg-secondary text-foreground inline-flex items-center gap-2 rounded-full border px-3.5 py-1 text-xs font-medium shadow-2xs transition-colors" > <Layers class="text-primary size-3.5" /> <span>Spatial 3D Design Engineering</span> <ArrowRight class="text-muted-foreground size-3 transition-transform group-hover:translate-x-0.5" /> </a> <h1 class="text-foreground text-4xl font-bold tracking-tight sm:text-5xl lg:text-6xl"> {{ title }} </h1> <p class="text-muted-foreground text-base sm:text-lg"> {{ description }} </p> <div class="flex flex-wrap items-center justify-center gap-3 pt-2"> <Button size="lg" class="gap-2 shadow-xs"> <span>{{ primaryActionLabel }}</span> <ArrowRight class="size-4" /> </Button> <Button variant="outline" size="lg" class="gap-2"> <Code2 class="size-4" /> <span>{{ secondaryActionLabel }}</span> </Button> </div> </div> <!-- 3D Perspective Stage Container --> <div class="mt-14 flex flex-col items-center justify-center [perspective:1200px]"> <div ref="cardRef" :style="{ transform: `rotateX(${rotateX}deg) rotateY(${rotateY}deg)`, transition: isHovering ? 'transform 100ms ease-out' : 'transform 500ms cubic-bezier(0.16, 1, 0.3, 1)', }" class="border-border bg-card relative w-full max-w-2xl cursor-crosshair overflow-hidden rounded-2xl border p-8 shadow-xl select-none [transform-style:preserve-3d]" @mousemove="handleMouseMove" @mouseenter="handleMouseEnter" @mouseleave="handleMouseLeave" > <!-- Dynamic Specular Reflection / Glare Gradient --> <div :style="{ background: `radial-gradient(circle at ${glareX}% ${glareY}%, rgba(255,255,255,0.12) 0%, transparent 60%)`, }" class="pointer-events-none absolute inset-0 transition-opacity duration-300" :class="isHovering ? 'opacity-100' : 'opacity-0'" /> <!-- Layer 1: Base Grid Info --> <div class="border-border flex items-center justify-between border-b pb-4"> <div class="flex items-center gap-2"> <Layers class="text-primary size-4" /> <span class="text-foreground text-sm font-bold">Spatial Component Viewport</span> </div> <Badge variant="outline" class="border-border text-muted-foreground font-mono text-xs"> Pitch: {{ rotateX }}° • Yaw: {{ rotateY }}° </Badge> </div> <!-- Layer 2: Floating 3D Cards & Primitives (Preserve-3d + translateZ) --> <div class="mt-8 grid grid-cols-1 gap-4 sm:grid-cols-2"> <!-- Floating Badge Card 1 --> <div :style="{ transform: 'translateZ(35px)' }" class="border-border/90 bg-muted/40 space-y-2 rounded-xl border p-4 shadow-md transition-transform" > <div class="flex items-center gap-2"> <Cpu class="text-primary size-4" /> <span class="text-foreground text-xs font-bold">GPU Accelerated Matrix</span> </div> <p class="text-muted-foreground text-xs leading-relaxed"> Zero JavaScript bundle runtime. Calculated via pure CSS 3D matrix transforms. </p> </div> <!-- Floating Badge Card 2 --> <div :style="{ transform: 'translateZ(50px)' }" class="border-primary/30 bg-primary/5 space-y-2 rounded-xl border p-4 shadow-lg transition-transform" > <div class="flex items-center gap-2"> <Zap class="text-success size-4" /> <span class="text-foreground text-xs font-bold">Specular Ray Diffusion</span> </div> <p class="text-muted-foreground text-xs leading-relaxed"> Dynamic light reflection calculates azimuth angles relative to mouse coordinates. </p> </div> </div> <!-- Bottom Telemetry Bar --> <div :style="{ transform: 'translateZ(25px)' }" class="border-border/80 bg-background/90 mt-6 flex items-center justify-between rounded-lg border p-3 text-xs" > <div class="text-muted-foreground flex items-center gap-2"> <MousePointerClick class="text-primary size-3.5" /> <span>Hover and move cursor to orient viewport</span> </div> <span class="text-foreground font-mono text-xs font-bold"> {{ isHovering ? 'Tracking Live' : 'Hover to Orbit' }} </span> </div> </div> </div> </div> </section> </template>app/components/blocks/hero-3d-tilt-interactive-canvas/index.ts0.2 kB
export { default as Hero3dTiltInteractiveCanvas } from './Hero3dTiltInteractiveCanvas.vue' export type { Hero3dTiltInteractiveCanvasProps } from './Hero3dTiltInteractiveCanvas.vue'
Raw manifest:https://uipkge.dev/r/vue/hero-3d-tilt-interactive-canvas.json